aka cambo (Campbell Barton)
Initial API and script, proof of concept, reviews. Full time Blender developer, He has also been technical director on many projects of the Blender Foundation. He is an ausie down under from Victoria.
aka MauritiusRay (Maurice Raybaud)
Current project lead, documentation. character and technical artist. CG generalist and trainer, he currently works in 3D Geographical Information Systems as an environment modeler in Nice, France.
Lanuhum (Leonid Desyatkov)
Nodes, alpha features. Poet and fast learning autodidact based in Saint Petersbourg, Russia, and traveling a lot across the hole federation.
mont29 (Bastien Montagne)
Architecture, primitives interface, reviews. Full time Blender developer, often in charge of wide features spectrum exporters such as FBX… He has also worked on many open movie projects. He is from Lyon, France.
aka Conz3D (Constantin Rahn)
Instancing, custom code. He’s a UI/UX Designer, Frontend Developer and Digital Nomad who really like the digital era!
silvio.falcinel (Silvio Falcinelli)
Initial UV unwrapped texture images implementation. Italian CG freelance providing rendering related services, working in khon kaen, Thailand.
aka kimppi (Markku Myllymaki)
Animation (image sequences, clock variable) user feedback and bugfixes. Set designer and construction coordinator on independant movies. He is From Lohja Area, Finland.