Persistence Of Vision is an SDL (Scene Description Language) for 3D rendering engines, not that different from what USD is to the Renderman community.

With a long history that makes it very stable and feature rich, its main engine has just been rewritten with 64 bits multi-threading, subsurface scattering, stochastic quasi Monte-Carlo sampling, depth of field, real time mode…

Latest version of the Persistence of Vision renderer can be found at: http://www.povray.org/download/

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