Per Engine Features* | POV-Ray | UberPOV |
---|
Full Spectral Resolution: | no | yes (under development) |
Supersampling: | yes | yes |
Alpha Mapping: | yes | yes |
Bump Mapping: | yes | yes |
Normal Mapping: | no | no |
Displacement Mapping: | no | no |
Motion Blur: | no | yes |
Sub Surface Scattering (SSS): | yes | yes |
Volumetric Scattering (Medium): | yes | yes |
Blurred Reflections: | yes (very tricky) | yes |
Clay Render: | yes | yes |
Depth of Field: | yes | yes |
Material Layering: | yes | yes |
Thin Film Coating: | yes | yes |
Dispersion: | yes | yes |
Anisotropy: | no | no |
Thin Film Interference: | yes | yes |
Complex IOR Files: | no | no |
Coating Thickness Absorption: | yes | yes |
Custom Reflectance 90: | yes | yes |
Custom Fresnel Curve: | yes(tricky) | yes(tricky) |
Sigma Texture: | yes | yes |
Sun-Pool Caustics: | yes | yes |
Ambient Occlusion: | no (tricky) | yes (under developement) |
Lens Shift: | yes | yes |
Diaphragm Circular/Polygonal: | yes | yes |
Per-Model Texture Coordinates: | yes | yes |
Texture Projection Modes: | yes | yes |
Front/Camera Mapping: | yes(tricky) | yes(tricky) |
Multiple UV Channels: | no | no |
Texture Tone Mapping: | yes(tricky) | yes(tricky) |
Procedural Textures: | yes | yes |
Texture Layering: | yes | yes |
Synthesis Texture Layering: | yes | yes |
Point Lighting: | yes | yes |
Mesh Lighting: | yes | yes |
Image-based Lighting: | yes | yes |
Physical Sun/Sky: | yes(tricky) | yes(tricky) |
HDRI Support: | yes | yes |
IES Support: | no | no |
Instance Support: | yes | yes |
Resume/Merge Render: | yes | yes |
Interactive Render: | yes | yes |
Vignetting / Bloom / Glare (Post): | yes(tricky) | yes(tricky) |
Camera Response CRF (Post): | no | no |
Color Balance (Post): | no | no |
Multithreading: | yes | yes |
Region Rendering: | yes | yes |
Passive Emitter: | yes | yes |
Invisible Emitter: | yes | yes |
Invisible Model: | yes | yes |
Shadowless Model: | yes | yes |
Shadowless Point Lights: | yes | yes |
Bucket Rendering: | yes | yes |